476,899
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December 22, 2023
It was created as a replacement for NativeUI due to being too convoluted to develop and maintain. LemonUI retains most (if not all) of the UI Elements available in NativeUI.
Special thanks to:
- Guad for the original work in NativeUI
- alloc8or for the help with the GTA Online Loading Screen Scaleform
- ikt for helping me to use SET_SCRIPT_GFX_ALIGN and SET_SCRIPT_GFX_ALIGN_PARAMS
- Dot. for the snippet of code used for the item scrolling
- deterministic_bubble for answering some questions about some missing C# classes in FiveM
- PNWParksFan for helping me with some RPH question when I was doing the port
Installation Instructions
Warning: You don't need to install all of the files. You only need to install the ones for the framework you plan to use. For example, if you want to install SHVDN mods, you don't need to install the RPH version.
FiveM
You don't need to install any files when using FiveM. When you connect to a server, the resources that need it will automatically provide a copy of LemonUI.
RageMP
You don't need to install any files when using RageMP. When you connect to a server, the resources that need it will automatically provide a copy of LemonUI when compiling the code.
RagePluginHook
Copy all of the files from the RPH folder inside of the compressed file to the root of your GTA V installation directory.
ScriptHookVDotNet 2 and ScriptHookVDotNet 3
PLEASE NOTE THAT THE LAST VERSION THAT SUPPORTED SHVDN2 WAS 1.5.2. You can download it here.
Copy all of the files from the SHVDN2 and/or SHVDN3 folder(s) inside of the compressed file to your scripts directory.
Join the Conversation: https://discord.gg/Cf6sspj
Support my Mods: https://www.patreon.com/lemonchan / https://paypal.me/justalemon
Source Code: https://github.com/LemonUIbyLemon/LemonUI (under MIT License)
Feature Requests & Bug Reports: https://github.com/LemonUIbyLemon/LemonUI/issues
Full Changelog: https://github.com/LemonUIbyLemon/LemonUI/releases
Changelog
2.0
- NEW: Added extra package for the Async version of Alt:v (#118)
- NEW: Added Celebration scaleform (#120)
- NEW: Added Countdown scaleform (#121)
- NEW: Checkbox textures can now be customized (#125)
- NEW: NativeListItem and NativeDynamicItem can now be set to null (#131 #137)
- NEW: Added support for ScriptHookVDotNetCore (#101)
- NEW: Moved tools to it's own namespace (#140 #141 #142 #145)
- NEW: Added static property to get the current resolution (#143)
- NEW: Added static property to get the current safe zone size set in the configuration (#146)
- NEW: Separators can now have text and are skipped automatically (#139 #134)
- NEW: Added support for Bink Video (#133 #149)
- NEW: Added animations via Texture Dictionaries (#153 #102)
- NEW: LemonUI.RageMP.cs is now included directly in the NuGet Package (#154)
- FIX: SHVDN3 now uses full debug symbols, restoring the line numbers in stack traces (#132)
- FIX: The hover check now correctly uses the IsHovered property (#147)
- FIX: You can no longer set string properties to null, as this would crash the game when calling natives (#123)
- FIX: You can no longer pass null arguments to BaseScaleform.CallFunction to prevent crashes (#124)
- FIX: Unsafe blocks are now used for the natives that require pointers (#119)
- FIX: Alt:v now uses GetGameTimer instead of MsPerGameMinute, fixing all of the time checks (#151)
- FIX: Time now uses long values to prevent overflows (#152)
- FIX: Added back missing SubtitleFont property in NativeMenu (#155)
- CHORE: Renamed references from absolute to scaled, as they are 1080p scaled resolutions (#144)
1.10
* NEW: Added alt:V support (thanks @itzshahay !)
* NEW: Added function to manually reset the cursor
* FIX: Improved low performance when processing controls (thanks @kagikn !)
* FIX: Disposing the scaleform in RagePluginHook and RageMP now properly uses the pointer value (thanks @kagikn !)
* FIX: Name/Title related properties are no longer ambiguous (Title is now BannerText, Subtitle is now Name, SubtitleBehavior is now HeaderBehavior)
1.9.4
* FIX: Exceptions of the BruteForce scaleform now show the correct information
* FIX: NativeDynamicItem's now correctly update the name of the item
1.9.3
This is the same as 1.9.2, but the artifacts actually work.
* FIX: Added missing README as part of the NuGet packages (#104)
* FIX: Changed FiveM DLL name from LemonUI.FiveM.net.dll to LemonUI.FiveM.dll to fix an issue that causes exports to stop working (#85 #99)
* FIX: Changed the URL of the Repo in the NuGet package (outdated since it was moved to the organization) (#104)
* FIX: You can now hold left or right to continuously navigate NativeSlidableItem's (#76)
* FIX: Closing down the menus will no longer trigger other options like aiming and the cinematic camera (#72)
1.9.2
Invalid release, please check 1.9.3 instead.
1.9.1
* FIX: Fixed CS1032 when trying to use LemonUI.RageMP.cs
* FIX: Fixed regression that made non visible menu items to be drawn on screen (caused by 5ee84937b963746c9c4572f132d6be1569d7c7cb)
1.9
* NEW: Added function to wait until the result of a Scaleform is ready and fetch it (#82)
* NEW: Added alternative PlayFrontend(bool) function to control if the Audio ID should be automatically released (#81)
* NEW: Added function to Stop() a Sound at any time (#81)
* NEW: Added Offset property for the TimerBarCollection
* NEW: Implemented IEnumerable for NativeColorPanel, NativeListItem, NativeMenu, NativeStatsPanel and ObjectPool
* FIX: Rewritten recalculation code for NativeStatsPanel, so it doesn't slides around on aspect ratios other than 16:9
* FIX: The badges will not be recalculated if they are set to the same exact badge
* FIX: Badges are now removed when a BadgeSet is removed
* FIX: RageMP now uses the custom CancelEventHandler and CancelEventArgs due to System.ComponentModel not being available ()
* FIX: Iterators for NativeColorPanel, NativeMenu, ObjectPool and TimerBarCollection now use indexes instead of foreach (#87)
* FIX: Added missing Handle parameter when drawing Scaleforms on RageMP (#91)
* FIX: ScaledText now calls the correct native when drawing the text (#95)
* FIX: The Sound class now properly keeps track of the Audio ID (#81)
1.8
* NEW: The `Process()` and `Recalculate()` functions of `NativeMenu` are now virtual, making them overridable
* NEW: Added `BackgroundColor` and `ForegroundColor` properties to change the colors of the bars used in the `NativeStatsPanel`
* NEW: Added `MenuModified` event to `NativeMenu`s that is triggered when an item is added or removed from a menu
* NEW: Added `SubtitleBehavior` property to `NativeMenu`s to customize the behavior of the subtitle and it's background
* FIX: Fixed "System.InvalidOperationException: Collection was modified; enumeration operation may not execute." when changing the different items of an ObjectPool
* FIX: Hovered items are no longer shown as such if the player has mouse controls disabled
* FIX: The `SelectedItem` property of `NativeListItem` now correctly sets the item index
1.7
* NEW: Added LemonUI.RageMP.cs file for RageMP Developers
* NEW: Added SliderColor property to set the color of a slider item
* NEW: You can now override the Add function in a NativeMenu (useful to perform Item checks before adding them)
* NEW: Added Fade Out for Big Messages via the FadeOut method
* NEW: Added Pop-up Scaleform (used for Warnings)
* NEW: Added IsHovered property to Items to check when the mouse cursor is over them
* FIX: Added missing background when hovering the menu items
* FIX: Setting the Y value in a grid now works correctly
* FIX: Fixed exception when setting a weapon in a Big Message
1.6
**WARNING: This update removes support for ScriptHookVDotNet 2. If you want to keep using LemonUI, please update to ScriptHookVDotNet 3 or continue using version 1.5.2 or older.**
* NEW: Added support for RageMP (requires using the classes manually)
* NEW: Added custom color backgrounds for `NativeItem`s
* NEW: The `DrawFullScreen`, `Draw` and `Process` functions in scaleforms are now virtual
* NEW: You can now get and set the Weapon Hash in a `BigMessage` as a `uint`
* FIX: Slidable Arrows now show the correct color from the `ColorSet` associated to it
* FIX: Added missing native calls for RPH in `NativeMenu`, `BaseScaleform`, `InstructionalButtons` and `TimerBarCollection`
* DEP: Removed support for ScriptHookVDotNet 2
1.5.2
* FIX: The documentation of the Alignment enum is now grammatically correct
* FIX: Descriptions are now correctly updated when the item is hovered
* FIX: `NativeSubmenuItem.Description` now gets correctly updated when the `NativeMenu.Description` is changed
* OBS: The `BaseScaleform.scaleform` field is now obsolete and it will throw an error when trying to use it
First Uploaded: August 04, 2020
Last Updated: December 22, 2023
Last Downloaded: 1 minute ago
All Versions
328 Comments
It was created as a replacement for NativeUI due to being too convoluted to develop and maintain. LemonUI retains most (if not all) of the UI Elements available in NativeUI.
Special thanks to:
- Guad for the original work in NativeUI
- alloc8or for the help with the GTA Online Loading Screen Scaleform
- ikt for helping me to use SET_SCRIPT_GFX_ALIGN and SET_SCRIPT_GFX_ALIGN_PARAMS
- Dot. for the snippet of code used for the item scrolling
- deterministic_bubble for answering some questions about some missing C# classes in FiveM
- PNWParksFan for helping me with some RPH question when I was doing the port
Installation Instructions
Warning: You don't need to install all of the files. You only need to install the ones for the framework you plan to use. For example, if you want to install SHVDN mods, you don't need to install the RPH version.
FiveM
You don't need to install any files when using FiveM. When you connect to a server, the resources that need it will automatically provide a copy of LemonUI.
RageMP
You don't need to install any files when using RageMP. When you connect to a server, the resources that need it will automatically provide a copy of LemonUI when compiling the code.
RagePluginHook
Copy all of the files from the RPH folder inside of the compressed file to the root of your GTA V installation directory.
ScriptHookVDotNet 2 and ScriptHookVDotNet 3
PLEASE NOTE THAT THE LAST VERSION THAT SUPPORTED SHVDN2 WAS 1.5.2. You can download it here.
Copy all of the files from the SHVDN2 and/or SHVDN3 folder(s) inside of the compressed file to your scripts directory.
Join the Conversation: https://discord.gg/Cf6sspj
Support my Mods: https://www.patreon.com/lemonchan / https://paypal.me/justalemon
Source Code: https://github.com/LemonUIbyLemon/LemonUI (under MIT License)
Feature Requests & Bug Reports: https://github.com/LemonUIbyLemon/LemonUI/issues
Full Changelog: https://github.com/LemonUIbyLemon/LemonUI/releases
Changelog
2.0
- NEW: Added extra package for the Async version of Alt:v (#118)
- NEW: Added Celebration scaleform (#120)
- NEW: Added Countdown scaleform (#121)
- NEW: Checkbox textures can now be customized (#125)
- NEW: NativeListItem and NativeDynamicItem can now be set to null (#131 #137)
- NEW: Added support for ScriptHookVDotNetCore (#101)
- NEW: Moved tools to it's own namespace (#140 #141 #142 #145)
- NEW: Added static property to get the current resolution (#143)
- NEW: Added static property to get the current safe zone size set in the configuration (#146)
- NEW: Separators can now have text and are skipped automatically (#139 #134)
- NEW: Added support for Bink Video (#133 #149)
- NEW: Added animations via Texture Dictionaries (#153 #102)
- NEW: LemonUI.RageMP.cs is now included directly in the NuGet Package (#154)
- FIX: SHVDN3 now uses full debug symbols, restoring the line numbers in stack traces (#132)
- FIX: The hover check now correctly uses the IsHovered property (#147)
- FIX: You can no longer set string properties to null, as this would crash the game when calling natives (#123)
- FIX: You can no longer pass null arguments to BaseScaleform.CallFunction to prevent crashes (#124)
- FIX: Unsafe blocks are now used for the natives that require pointers (#119)
- FIX: Alt:v now uses GetGameTimer instead of MsPerGameMinute, fixing all of the time checks (#151)
- FIX: Time now uses long values to prevent overflows (#152)
- FIX: Added back missing SubtitleFont property in NativeMenu (#155)
- CHORE: Renamed references from absolute to scaled, as they are 1080p scaled resolutions (#144)
1.10
* NEW: Added alt:V support (thanks @itzshahay !)
* NEW: Added function to manually reset the cursor
* FIX: Improved low performance when processing controls (thanks @kagikn !)
* FIX: Disposing the scaleform in RagePluginHook and RageMP now properly uses the pointer value (thanks @kagikn !)
* FIX: Name/Title related properties are no longer ambiguous (Title is now BannerText, Subtitle is now Name, SubtitleBehavior is now HeaderBehavior)
1.9.4
* FIX: Exceptions of the BruteForce scaleform now show the correct information
* FIX: NativeDynamicItem's now correctly update the name of the item
1.9.3
This is the same as 1.9.2, but the artifacts actually work.
* FIX: Added missing README as part of the NuGet packages (#104)
* FIX: Changed FiveM DLL name from LemonUI.FiveM.net.dll to LemonUI.FiveM.dll to fix an issue that causes exports to stop working (#85 #99)
* FIX: Changed the URL of the Repo in the NuGet package (outdated since it was moved to the organization) (#104)
* FIX: You can now hold left or right to continuously navigate NativeSlidableItem's (#76)
* FIX: Closing down the menus will no longer trigger other options like aiming and the cinematic camera (#72)
1.9.2
Invalid release, please check 1.9.3 instead.
1.9.1
* FIX: Fixed CS1032 when trying to use LemonUI.RageMP.cs
* FIX: Fixed regression that made non visible menu items to be drawn on screen (caused by 5ee84937b963746c9c4572f132d6be1569d7c7cb)
1.9
* NEW: Added function to wait until the result of a Scaleform is ready and fetch it (#82)
* NEW: Added alternative PlayFrontend(bool) function to control if the Audio ID should be automatically released (#81)
* NEW: Added function to Stop() a Sound at any time (#81)
* NEW: Added Offset property for the TimerBarCollection
* NEW: Implemented IEnumerable for NativeColorPanel, NativeListItem, NativeMenu, NativeStatsPanel and ObjectPool
* FIX: Rewritten recalculation code for NativeStatsPanel, so it doesn't slides around on aspect ratios other than 16:9
* FIX: The badges will not be recalculated if they are set to the same exact badge
* FIX: Badges are now removed when a BadgeSet is removed
* FIX: RageMP now uses the custom CancelEventHandler and CancelEventArgs due to System.ComponentModel not being available ()
* FIX: Iterators for NativeColorPanel, NativeMenu, ObjectPool and TimerBarCollection now use indexes instead of foreach (#87)
* FIX: Added missing Handle parameter when drawing Scaleforms on RageMP (#91)
* FIX: ScaledText now calls the correct native when drawing the text (#95)
* FIX: The Sound class now properly keeps track of the Audio ID (#81)
1.8
* NEW: The `Process()` and `Recalculate()` functions of `NativeMenu` are now virtual, making them overridable
* NEW: Added `BackgroundColor` and `ForegroundColor` properties to change the colors of the bars used in the `NativeStatsPanel`
* NEW: Added `MenuModified` event to `NativeMenu`s that is triggered when an item is added or removed from a menu
* NEW: Added `SubtitleBehavior` property to `NativeMenu`s to customize the behavior of the subtitle and it's background
* FIX: Fixed "System.InvalidOperationException: Collection was modified; enumeration operation may not execute." when changing the different items of an ObjectPool
* FIX: Hovered items are no longer shown as such if the player has mouse controls disabled
* FIX: The `SelectedItem` property of `NativeListItem` now correctly sets the item index
1.7
* NEW: Added LemonUI.RageMP.cs file for RageMP Developers
* NEW: Added SliderColor property to set the color of a slider item
* NEW: You can now override the Add function in a NativeMenu (useful to perform Item checks before adding them)
* NEW: Added Fade Out for Big Messages via the FadeOut method
* NEW: Added Pop-up Scaleform (used for Warnings)
* NEW: Added IsHovered property to Items to check when the mouse cursor is over them
* FIX: Added missing background when hovering the menu items
* FIX: Setting the Y value in a grid now works correctly
* FIX: Fixed exception when setting a weapon in a Big Message
1.6
**WARNING: This update removes support for ScriptHookVDotNet 2. If you want to keep using LemonUI, please update to ScriptHookVDotNet 3 or continue using version 1.5.2 or older.**
* NEW: Added support for RageMP (requires using the classes manually)
* NEW: Added custom color backgrounds for `NativeItem`s
* NEW: The `DrawFullScreen`, `Draw` and `Process` functions in scaleforms are now virtual
* NEW: You can now get and set the Weapon Hash in a `BigMessage` as a `uint`
* FIX: Slidable Arrows now show the correct color from the `ColorSet` associated to it
* FIX: Added missing native calls for RPH in `NativeMenu`, `BaseScaleform`, `InstructionalButtons` and `TimerBarCollection`
* DEP: Removed support for ScriptHookVDotNet 2
1.5.2
* FIX: The documentation of the Alignment enum is now grammatically correct
* FIX: Descriptions are now correctly updated when the item is hovered
* FIX: `NativeSubmenuItem.Description` now gets correctly updated when the `NativeMenu.Description` is changed
* OBS: The `BaseScaleform.scaleform` field is now obsolete and it will throw an error when trying to use it
First Uploaded: August 04, 2020
Last Updated: December 22, 2023
Last Downloaded: 1 minute ago
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@justalemon As a (part time) modding developer myself, you are correct with your statement and those who don't know how Modding work, should show a little more appreciation and just stick to asking questions until they get it right, no need to pretend you know it all!
Thank you for your continuing contribution nonetheless!
December 22, 2023 -
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Whenever I install LemonUI the Sewer pipes under the city (the ones you drive through in the first heist) disappear and crash the game, enabling and disabling MP maps crashes the game too
December 26, 2023 -
@xxAbood97 Again, LEMONUI DOES NOTHING BY ITSELF, IS JUST A LIBRARY.
Unless the problem is related to the user interface, the problem is one of the mods you are using that coincidentally requires LemonUI.
December 26, 2023 -
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@Starfox1993 Sadly you do need NativeUI, as they are both standalone libraries. I still haven't found a reliable way to make a compatibility layer for old mods that use NativeUI.
December 31, 2023 -
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hey I'm having some difficulties here every time I try to open up the game with SHVDN3,SHVDNC, or SHVDN2 and SHVDN3 my game launches fine till I get to the game where I see my character for a few seconds then the game gets a blur over it and crashes the game works fine when I don't have lemonui installed but I want to use some mods that require it I would appreciate some support on this
January 02, 2024 -
wtf ar this instructions to fly a plane or what
i can’t understand nothing i head to crate a acc just to ask a simpel question like how do i install this mod for gta v story modJanuary 02, 2024 -
@dudemanreborn One of the other mods is causing said problem, you would need to try and find out what mod it is and report it to said mod developer.
January 05, 2024 -
@kkadriu55 Looks like you are unaware of what mods are you running in your game :)
I recommend that you thoroughly read https://forums.gta5-mods.com/topic/14693/quick-start-guide-to-modding-grand-theft-auto-v so you can understand how to mod GTA V and what the different script runners are.
Happy modding!
January 05, 2024 -
Hey, i hava a question i tried to install lemonUI but when i start the game it freeze and shut down i have SHVDN3 installed:)??
9 days ago -
@Rambo55 LemonUI does nothing by itself. One of the mods using LemonUI is causing said problems.
6 days ago -
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@Rambo55 If you want help to find out what's wrong, feel free to join my Discord server and post your ScriptHookVDotNet.log file. That file should say what is wrong.
5 days ago -
Please note that LemonUI is not a Mod Menu/Trainer. The purpose of LemonUI is to allow developers to create their own interface elements like Menus.